Week 4 · Explain · Method

World
Café

A conversation method that moves a whole room through the same set of questions in rounds. Today it produces one thing: a stack of explanations for each of the four decline claims, written by everyone in the room.

Week 4

Where This Sits

You have spent two weeks describing the phenomenon. Explaining it means proposing mechanisms that would produce what you described.

Describe
You Are HereExplain
Adjudicate
Intervene
Weeks 2-3Weeks 4-5Weeks 6-7Weeks 9-14

A World Café suits this moment because explanation benefits from many minds on the same claim. One group generates three or four mechanisms. A room of thirty generates thirty, and the weak ones show themselves quickly.

Two things stay out of the room today. Nobody ranks the explanations, which is week 6 work. Nobody proposes what the club in Bodø should build, which is week 9 work.

Definition

What Is A World Café?

"The innovative design of the World Café enables groups, often numbering in the hundreds of people, to participate together in evolving rounds of dialogue while at the same time remaining part of a single, larger, connected conversation."

Brown, Isaacs and the World Café Community, 2005

Three features carry the method. Conversation runs in short timed rounds on a fixed question. People move between rounds while one host stays at each table. A report-out at the end gathers the whole room's answers in one place.

Hosting a Café differs from running breakout groups, and the movement is what does the work. By the third round an idea raised at one table has travelled to three others and been rebuilt by people who did not think of it.

Structure

Three Rounds, Then The Room

People move this way: a new table, a new claim, every round
Round One
16 minutes
Each table holds one claim all session. The stack is empty, so round one sets the starting point for everyone who follows.
Round Two
16 minutes
New claim, new people. The host summarises what the last group left before you add anything.
Round Three
16 minutes
Two groups have already worked this claim. Extend, challenge or connect what is on the table.
Report-Out
20 minutes
Silent reflection, then each host gives the room two or three mechanisms. This is where you meet the fourth claim.
Cards stay put: one accumulating stack per claim
The Room

Four Tables, Four Claims

"Decline" is four separable claims. Each table takes one of them. Select a table to see its question.

Select a table above to read its question.

Roles

Hosts And Travellers

Every table keeps one host for the whole session. Everyone else travels.

Choose the four hosts before round one. The role asks for someone willing to listen for three rounds and summarise what they heard, which is harder than arguing for a favourite mechanism.

Four hosts seated, the rest of the room in motion.

The Host
Stays · All three rounds
  • Welcomes each new group and states the claim and the question.
  • Gives a sixty-second summary of what previous groups proposed.
  • Keeps the stack in order and keeps a running note card.
  • Reports two or three mechanisms to the room at the end.
The Traveller
Moves · Alone, every round
  • Moves alone at every bell, away from the people just sat with.
  • Reads the stack before adding to it.
  • Writes one index card per round and leaves it on the table.
  • Carries one idea from the last table into the next conversation.
Standard

What Counts As An Explanation

A card earns its place on the stack when it does these things. The first three are compulsory.

Mechanism
One sentence saying what produces what, with the direction of causation stated.
"X rises, which raises Y, which lowers Z."
Lens
Psychological, political or economic. Tag the card so the room can see which lens is crowded and which is thin.
Observable
Something that would be true if the mechanism is real. This is what week 6 will test the mechanism against.
Level
Where the mechanism operates: one person, one organisation, or a whole system.
Scope
Where and when it would hold, and the case where you would expect it to fail.
Rivals Welcome
Two cards may contradict each other and both stay on the stack. Week 6 adjudicates between them.
Check

Explanation Or Restatement?

Four cards have been left on the Use table. Only one of them explains the claim.
Check

What Goes On The Card

Select everything that belongs on an index card today.

Four of the six belong on the card.
Etiquette

House Rules

Three from the World Café guide. Three for this room.

World Café Speak With Your Mind And Heart
A half-formed mechanism said aloud is worth more to the table than a finished one kept back.
World Café Play, Draw And Doodle
Draw the mechanism on the paper. Arrows expose a missing step faster than sentences do.
World Café Focus On What Matters
Your table has one claim. Explain that claim, and leave the other three to their own tables.
This Room Read Before You Add
Read the stack first. Extending someone else's mechanism counts for more than a duplicate of it.
This Room Travel Alone
Split up between rounds. Ideas spread across the room only when the people do.
This Room Name Your Lens
Every card carries a lens tag. An untagged card cannot be compared with anything.
Timing

Run Of Play

Ninety minutes, with two minutes of resettling folded into each move.

8Min
16Min
16Min
16Min
3Min
20Min
Brief and choose hosts Round one Round two Round three Silent reflection Report-out

The guide recommends twenty to twenty-five minutes a round. Sixteen is a compression that buys a full report-out inside a ninety-minute session, so the brief has to be short and the bell has to be firm.

The three minutes of silence before the report-out are part of the method. Hosts use them to pick what to say; travellers use them to work out which mechanism they will take into week 5.

Close

The Report-Out, And After

01 Three minutes of silence first. Nobody speaks until everyone has read their own cards back.
02 Each host gives two or three mechanisms, and the room hears a summary rather than a transcript.
03 Responses get grouped at the front of the room by pattern, so shared mechanisms and empty lenses both become visible.
04 Every card is kept. Four stacks leave the room as the cohort's explanation set for the four claims.
05 The stacks go on the claim wall, where a mechanism can be revised in public once the field visit contradicts it.
06 Nothing is ranked today. Week 6 takes two rival mechanisms off these stacks and adjudicates between them.